you better get a new nickname the one you have, its out of your league. VehiclePopulationFrameRateVehiclePopulationCyclesPerFrameĮxtracted from gameconfig.xml ( Pools.etc ) Edited Februby funmw2Īfter reading your suggestions, I only have one thing to say. GTA V traffic updates is also limited to 25 times per second (not sure about next-gen), as most of GTA V functions is same as IV with few additions. This isn't the sh*tty Gamebryo engine or Renderware There's no reason to bring the 3D universe games into this, since they run on a completely different engine.Įdit: Also, aiming with a mouse at 30 fps is f*cking abysmal, and Rockstar lives in the stone age if they "designed" it to run at 30 fps. What is your proof that the "traffic updates 25 times per second" (also, why 25? why not 30? Surely the old consoles have enough CPU horsepower), and what updates 25 per second exactly?The AI?Ĭutscene Animations don't stutter AFAIK, it's just that the camera movement can be out of place at times. Why do the Console versions have an uncapped framerate then ? (The xbox 360 version runs above 30 fps most of the time).
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